When a battle is decided, list the wins and loses below.Updated July 11: Fixed bugs mentioned in the comments.Ĭoming at 186 pages, this book is your ultimate go-to source for everything Wood Elves (barring the excellent Defenders of the Forest from WFRP, which you should check out for even more background on them). Because of their lack of muscles and bones, they can't really get more effective strikes tha their normally capable of in life. They are also known for their ability to terrify their enemies because of their undead nature and their constructs which symbolize their gods and monsters of old.īecause of their long old civilizations and the gap in time since their deaths, they have long since fallen behind in terms of technological advancements. The Tomb Kings are an undead army that are as such capable of taking hits that would normally kill or maim a man, but they can still keep going. They can think for themselves and thus do not require the actions of their necromancers to attack or defend. Unlike the other necromancers, the Tomb King warriors are not slaves to their will, but dutiful warriors to their kings. Street: Standard Infantry defensive abilities. Wall: Cavalry and Chariots defensive capabilities. Building: Large Constructs and siege weapons natural durability.
Unknown: Tomb King heroes and lords similar to Settra not at full power. Normal Speed: Giants movement speed.ĭura: Unknown: Settra at full power when facing Nagash. Peak Human-Athletic: The speed of standard infantry speed. Superpower: Cavalry, Chariot and Carrion charging speed. Unknown: Lords similar to Settra not at full power.
Speed: Unknown: Settra at full power against Nagash. Street: Standard infantry attacking power. Wall: Cavalry, Chariots and other mid size constructs and creatures of similar attacking power. Building: Large Units and constructs that can cause major structure damage. Large Building: The Tomb Kings war machines that can destroy entire buildings. Unknown: Other heroes and lords similar to Settra when not at full power.
Tier 9-B: Country: They once ruled the mightiest dynasties in the old age of the worlds in northern Southlands, though it has been lost to time, they still have the presence there none the less.ĭC: Unknown: Settra who can match Nagash, who is strong enough to life wipe the entire planet with a spell of his choosing and raise every corpse on the planet with his.
Magic: Necromancy (the Tomb Kings are well known to bringing the dead back to life, unlike their Vampiric cousins, they are the actual souls of the Nehekharans) Soul Steal (The Tomb Kings are well known to steal the souls of their victims inside the Casket of Souls) Undead Physiology (The Tomb Kings are undead but still have some semblance of free will) Animation (Some of their units are constructs that are given life to help them in the battlefield) Inorganic Physiology (The Constructs of the Tomb Kings are statues with magical powers) Supernatural Objects - Weaponry (Their weapons are even enchanted to make them more effective in battle, such as arrows that are self guided when fired) Their achievements in this civilization are the use of magic and necromancy.
Thus they have constructed mighty citadels and cities worthy of legends, and treasures beyond beauty. Tier 13: Ancient: The Tomb Kings Civilization has been in ruins since their fall dying the ancient times when man were still not but barbarians.